How to design online, flipped and in-person courses – from lesson planning and technology use to assessment – that maximise student engagement, inclusivity and learning outcomes
Engaging, rewarding and a great way to encourage active participation, games are a brilliant addition to a teaching and learning environment, says Chris Headleand
Michael Daw explores the challenges and misconceptions related to running interactive tutorials in joint international courses, based on his experience teaching a UK-China programme in China
Monika Foster offers insights into why and how to encourage relationship-building between global learners by celebrating diversity and encouraging collaboration in teaching, learning and assessment
Fair, to some people, means everyone getting the same thing. But that’s only fair if everyone begins at the same place and needs the same things to succeed, says Todd Zakrajsek
Dan Swanton explains how using Lego to demonstrate and apply lessons in class promotes play and interaction leading to better engagement and peer discussion as part of active learning design
Rather than a digital transformation, universities should undergo a learning transformation that supports effective technology and evidence-based teaching, argue Carl Wieman and Bror Saxberg
Nguyen Hoang Thuan and Pham Cong Hiep provide practical tips for enhancing three types of presence – teaching, social and cognitive – in online learning and teaching, based on their research
Richard Fitzpatrick and Thomas Little offer insights for designing and developing immersive learning experiences using video games, based on their experience using Minecraft in their teaching